Udon Documentation

Browse UdonSharp scripts, reusable Udon systems, official VRChat Udon references, networking guidance, persistence notes, and beginner-friendly world scripting examples.

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Common Udon Decisions

Answer these before choosing a script.

Should I start with Udon Graph or UdonSharp?

Use UdonSharp when you are comfortable reading small C# scripts or want reusable code. Use Udon Graph when a visual node setup is enough for a small behavior.

Does this need networking?

If the result only affects one player, keep it local. If everyone needs to see the same state, decide between a network event, a synced variable, ownership transfer, or persistence.

When does ownership matter?

Ownership matters when one client is allowed to write or synchronize state for an object. Check ownership before debugging synced variables or shared interactions.

When should I use persistence?

Use persistence for saved preferences, scores, unlocks, progress, or per-player objects that need to survive beyond the current instance.

Can ClientSim replace uploaded testing?

No. ClientSim is useful for fast editor checks, but multiplayer, platform behavior, and final SDK behavior still need VRChat testing before release.

Should I import a prefab first?

Use a prefab when you understand its setup requirements. If the concept is new, build one small local or synced example first so you know what the prefab is solving.

Hex Tec. Simple Privat Room System

Hex Tec. Simple Privat Room System

Udon Framework to make easy Privat/lockebel rooms (Meshes can be swapped out with acctuel door meshes without stuff breaking)

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RubisBounce

RubisBounce

A bounce pad prefab to use as a trampoline with changeable settings.

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VR Comfort Ramp

VR Comfort Ramp

Helps with motion sickness by swapping an inclined collider for a flat collider while moving in play space.

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Stepmania VRC

Stepmania VRC

Stepmania VRC is a VRChat creator asset from Jiraymin on GitHub. Check the original listing for current files, setup notes, compatibility, and license details before importing.

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Surface Slide

Surface Slide

Surface sliding object controller for VRChat. Can be used to translate game objects' parent rotations into lateral movement.

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Zoned voice dampening

Zoned voice dampening

Zoned voice dampening is a VRChat creator asset from Rubisorange on GitHub. Check the original listing for current files, setup notes, compatibility, and license details before importing.

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