Udon Documentation

Browse UdonSharp scripts, reusable Udon systems, official VRChat Udon references, networking guidance, persistence notes, and beginner-friendly world scripting examples.

216 articles
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Find scripts, guides, prefabs, and systems.

216 total 17 guides 199 systems
Start Points

Udon paths

Common Udon Decisions

Answer these before choosing a script.

Should I start with Udon Graph or UdonSharp?

Use UdonSharp when you are comfortable reading small C# scripts or want reusable code. Use Udon Graph when a visual node setup is enough for a small behavior.

Does this need networking?

If the result only affects one player, keep it local. If everyone needs to see the same state, decide between a network event, a synced variable, ownership transfer, or persistence.

When does ownership matter?

Ownership matters when one client is allowed to write or synchronize state for an object. Check ownership before debugging synced variables or shared interactions.

When should I use persistence?

Use persistence for saved preferences, scores, unlocks, progress, or per-player objects that need to survive beyond the current instance.

Can ClientSim replace uploaded testing?

No. ClientSim is useful for fast editor checks, but multiplayer, platform behavior, and final SDK behavior still need VRChat testing before release.

Should I import a prefab first?

Use a prefab when you understand its setup requirements. If the concept is new, build one small local or synced example first so you know what the prefab is solving.

AAChair

AAChair

A chair that automatically adjusts the seating position.

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VRCMarker

VRCMarker

Optimized pens using udon manual sync and only one ink material

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CineCam

CineCam

CineCam is a VRChat creator asset from Rollthered on Booth. Check the original listing for current files, setup notes, compatibility, and license details before importing.

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VRoomba v2

VRoomba v2

A VRoomba friend for your home! Now with increased mobility, vocals, and weapons!

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Udon Dial

Udon Dial

Local Dial input with smooth VR turning and desktop fallback. Great for mirror toggles.

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DynamicRunning VR (aka DRVR)

DynamicRunning VR (aka DRVR)

Allows VR users to physically swing their arms to go faster. Comes with a set of buttons to toggle the prefab and its components at runtime.

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