SAO Menu
A world menu in the style of sword art online. The menu opens and closes reacting to hand gestures.
ViewBrowse UdonSharp scripts, reusable Udon systems, official VRChat Udon references, networking guidance, persistence notes, and beginner-friendly world scripting examples.
Use UdonSharp when you are comfortable reading small C# scripts or want reusable code. Use Udon Graph when a visual node setup is enough for a small behavior.
If the result only affects one player, keep it local. If everyone needs to see the same state, decide between a network event, a synced variable, ownership transfer, or persistence.
Ownership matters when one client is allowed to write or synchronize state for an object. Check ownership before debugging synced variables or shared interactions.
Use persistence for saved preferences, scores, unlocks, progress, or per-player objects that need to survive beyond the current instance.
No. ClientSim is useful for fast editor checks, but multiplayer, platform behavior, and final SDK behavior still need VRChat testing before release.
Use a prefab when you understand its setup requirements. If the concept is new, build one small local or synced example first so you know what the prefab is solving.
Material Swapper is a VRChat creator asset from Vowgan on GitHub. Check the original listing for current files, setup notes, compatibility, and license details before importing.
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SyncAudioPlayer is a VRChat creator asset from OhGeezCmon on GitHub. Check the original listing for current files, setup notes, compatibility, and license details before importing.
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When you touch another player's avatar, your controller vibrates according to the speed.
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Height adjustable collider with haptic feedbacking slider.
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Simple UDON Gimmicks Pack is a VRChat creator asset from 74-south on Booth. Check the original listing for current files, setup notes, compatibility, and license details before importing.
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